Sunday 23 January 2011

A New Star


First shots of the integerated development environment. (IDE) -
Developed in Visual Studio Express C# 2010, using CS-Script, OpenTK, IronRuby, KryptonToolkit and a few other few sdks.
No commercial components are used, so the source code in the free edition is also a possiblity if there is demand for it.
I'm also going to integerate the Flash SDK, not the official one, but one called GameSWF - It is actually far more developed than it's main page would suggest, check sourceforge.

So scaleform type guis will be possible too soon.


That was the shader editor. node based, based on similar tools for Unity3D and 3DS Max.

The IDE is going to have alot more to it. Bear in mind this is still quite early in dev. If the ide tooks seven days to create, this is still day one.

But it's off to a good start, so check back if you find any of this interesting. This blog stuff is fun :)

BTW, you can check our site out at www.binaryarch.co.uk/wordpress